0.2.2 - Neptune Rework, Campaigns, and Balance Changes


This patch makes some balance changes, and gives some new moves to characters who had a harder time stringing combos or doing significant damage. Tournament mode has also been expanded upon significantly.

Fighter Changes

  • General balance changes made to the game.
    • All fighters who have a specialized super special animation will be invincible during the duration.
  • Balance changes made to Classic Spongebob.
    • Timing of CSB's punch combo changed so that it is easier to throw the first two punches without throwing the third.
    • CSB's standing kick can now cancel into his first punch. It also has more knockback.
    • Increased damage of neutral and super special moves.
    • Typhoon Kick has additional frames of hitstun.
    • CSB now has a low-kick that can be performed while blocking.
    • CSB can now evade out of his jump kick, making it easier to string combos.
    • Easier method implemented for triggering an Uppercut after a jump kick.
    • Uppercut now deals more knockback and has a bigger hitbox.
  • Balance changes made to Fanboy.
    • Valiant Charge counter capped at 25 (formerly Infinity).
    • Fanboy's standing kick hitbox has been made bigger and has additional frames of hitstun.
  • Balance changes made to Classic Timmy.
    • Up and Down can now be pressed while aerial punching for minor course correction.
    • Classic Timmy's second punch now launches the opponent upwards slightly to prevent infinites.
  • Balance changes made to Danny Phantom.
    • Timing of Danny's punch combo changed so that it is easier to throw the first two punches without throwing the third.
    • Danny now has super armor during his Ghost Wail. His Ghost Wail is now faster, covers more range, and knocks opponents upwards.
    • Danny now has an up-kick can that be performed by holding up while doing a jump kick in the air.
    • Danny's evade now has more range, and is more practical to use.
    • Danny can now perform his command grab without needing to evade.
    • Danny's jump kick has more of a clear direction then before.
    • Danny can cancel his up-kick into his neutral jump kick.

Tournament Mode Changes

  • Bottles can now be broken during the mini-game.
  • Tourney victory screen should now properly display high score.
  • Campaigns have been unlocked. Four campaigns are listed, but only one is currently available.
    • Super Brawl Campaign can now be played. Each character has their own unique storyline and cutscenes.
    • The campaign is still unfinished. The following characters lack a proper cutscene for the second to last battle: Otis, Danny Phantom.
    • The following characters lack a proper cutscene for the final battle: Classic Spongebob (does not have one for two of the possible battles), Fanboy, Classic Timmy, Otis, Rico, Danny Phantom, and Aang.
  • King Neptune's boss battle has been reworked significantly.
    • Blocking during the battle has been buffed to make it less pointless due to high damage from Neptune.
    • Neptune now has three distinct battle phases at 100%, 66%, and 33% of his maximum hit points.
    • Neptune now has win, lose, and hurt voice lines.
    • Neptune's idle animation has been replaced.
    • Neptune now has proper win and lose animations.

Bug Fixes

  • AI Fighters should no longer get stuck in the air. (For real, this time.)
  • General AI improvements to Danny Phantom and Sheen Estevez's AI.
  • Patrick's super special no longer leaves the opponent stuck in the grabbed state.
  • Patrick's jump kick no longer traps him in a perpetual falling state.

Files

Super Brawl Showdown! (0.2.2) (Windows).zip 995 MB
Jan 01, 2023
Super Brawl Showdown! (0.2.2) (Mac).zip 527 MB
Jan 01, 2023
Super Brawl Showdown! (0.2.2) (Linux).zip 1,007 MB
Jan 01, 2023

Get Super Brawl Showdown!

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