0.2.5 - New Announcer, Voices, Fighters, Stages, and More!


This update is a pretty big one, and quite ambitious.

One of the things that I would like to point out is that despite the visual changes to the Additional Moves guidesheet, they have not been fully updated to represent all of the changes made to each character. This changelog will go more in-depth about the changes, new moves, and related subjects.  Overall, there are a bit of rough edges in this update that I hope to feel out with the help of user feedback.

There will be a future patch for any uncaught bugs that may arise, and to update Move Descriptors and Backstory content. Be on the lookout, as I expect it to be out in the next few days.

General Changes

  • Title Screen and Main Menu reorganized. All options are now split between Singleplayer and Multiplayer modes. New dividers separate sections of the menu. As a result, some of the menu descriptions have been changed,
  • Survival Mode is now available to play.
  • The Vault can now be chosen wherein Players can view character lore. The Vault itself can not yet be entered.
  • Options can now be used to change the keyboard controls for both Players.
  • Credits can now be viewed. This includes credits for the original Super Brawl 1 and 2.
  • The Character Select Screen now better distinguishes between locked, unfinished, and planned characters.
  • The settings for the CSS have been visually updated. Players can now interact with UI for selecting Artifacts. It currently has issues displaying Artifacts and does not yet work.
  • CSS and Intermission both now display Renders using the fighter's Alternate Color.
  • Several fighters have received new descriptions on the CSS.
  • Announcer now says the name of each fighter selected in the CSS.
  • There is a new fighter introductory system. Both fighters will display an introductory animation, and then say their voice lines in-order of left to right. By default, each fighter's introductory animation is just them walking in onto the stage.
  • Danny Phantom, Sheen Estevez, Plankton, Dark Danny, and Black Cuervo have new introductory animations.
  • Victory music now does not play until the end of the match, and the music is not interrupted in-between rounds.
  • There is a new camera zoom effect used for both the Knockout Sequence and the Victory Sequence.
  • Announcer now indicates which fighter has won the round or match.
  • Announcer now indicates which fighters are battling in the Intermission Screen.
  • Stage Select Screen now displays Artifact Icons associated with each stage.
  • Stage Select Screen Order has been changed slightly to accommodate Mermalair, Into the Darkness, and Miracle City.
  • Match UI has been made smaller and less obtrusive.
  • Additional Moves UI is now color-coded for readability.
  • Game now displays special messages when running it in Beta or while using the Web Port.
  • The Character Select screen now has a special UI when selecting alternate colors. Each color has a name now.
  • Timmy Turner, Denzel Crocker, Korra, Lincoln Loud, Invader Zim, and Jenny Wakeman have been moved to a special section of the Veterans part of the CSS to better reflect their history in the Super Brawl series.
  • Fighters how have Taunt voice lines when finishing a combo, and Super Special voice lines.
  • The sound effect used for when objects crash into the floor has been changed.
  • Punch combo for all fighters has been altered to be more similar to the original SB games. Fighters now throw out the first punch repeatedly until it hits, which initiates the punch combo. The timing has been changed so that fighters can choose to continue the combo or end it and throw the first punch again.
  • If a Super Special is triggered while the opposing fighter is still in hitstun, the hit animation will start over; making it easier to land certain Super Special attacks. It will also reset the combo value counter, so fighters are less likely to be hit into knockdown during this sequence.
  • Knockdown State time has been reduced from 2.0 seconds (1.0 Knockdown + 1.0 Recovery) to 1.25 seconds (0.5 Knockdown + 0.75 Recovery). This will make ending combos less annoying for some fighters.
  • Announcer now uses the name 'Mystery Fighter' for characters that do not have a fighter name voice line.
  • CSS now can be scrolled through using the mouse.
  • Fighter AI prioritizes backing away when the opponent is in Knockdown state.
  • All AI has been made slightly easier. They evade less and second guess attacking more often.

Fighter Changes

  • Audio, Balance, and Visual changes made to Classic Spongebob.
    • Classic Spongebob now has several distinct intro, win, and lose lines compared to Spongebob.
    • Some effects have been changed to reflect the Alternate Color selected.
    • Spongebob now has a new Typhoon Kick animation. The move is slower, and knocks foes up and away.
    • Increased slowdown effect for some punches and kicks.
    • The range of Classic Spongebob's empowered kick has been drastically increased.
    • Classic Spongebob's attack stat has been reduced from 11 to 10.
    • Classic Spongebob's speed stat has been increased from 11 to 12.
    • Standing kick cooldown has been increased by 0.1 seconds. Using the empowered kick now puts a 1.20 second cooldown on Spongebob's standing kick and empowered kick.
    • Classic Spongebob has new voice lines for attacks and taunt lines for finishing a combo.
    • Sound effects for Spongebob's punches have been changed.
    • Classic Spongebob now has a Super Special voice line.
    • Classic Spongebob can now trigger his Super Special when hovering above the floor, in the same circumstances as his normal neutral special-- when close to the ground but still in the air.
  • Audio and Balance and changes made to Fanboy.
    • Fanboy has a new jumping sound effect.
    • The volume of Fanboy's block sound effect has been increased.
    • Fanboy's Companion, Chum Chum, is now colored similarly to his Alternate Colors.
    • Some effects have been changed to reflect the Alternate Color selected.
    • Fanboy's Brainfreeze attack has been recolored to be more blue.
    • Fanboy can now drop faster during his jump kick by holding the down button.
    • Slightly increased the hitstun and slowdown effect of Fanboy's punches.
    • Fanboy now has additional slowdown effects applied to his jump kick.
    • Fanboy's maximum Valiant Dash charge count reduced from 25 to 24.
    • Using his Super Special will yield 6 free changes of Valiant Dash.
    • Fanboy's punches now have less end lag when landed.
    • Fanboy can now cancel into his Super Special from standing kick or punch combo.
    • Fanboy's neutral special animation is now shorter, making it easier to throw out a projectile and combo.
  • Audio, Balance, and Visual changes made to Classic Timmy.
    • Classic Timmy's aerial standing kick has been changed. Rather than being able to do it while close to the ground, it can now be triggered in the air at any time as Back + Kick. Now has a minor slowdown effect.
    • The range of Timmy's punches has been increased.
    • Classic Timmy can now cancel his Evade into his aerial kicks.
    • Classic Timmy's defense stat has been increased from 8 to 9.
    • Classic Timmy's speed stat has been decreased from 12 to 11.
    • Classic Timmy now has introduction voice lines, and new win lines.
    • Classic Timmy now has a unique voice line when fighting on Spongebob Series stages.
    • Classic Timmy's neutral special can now be triggered at any time, providing additional support to his melee attacks. There are also new sound effects associated with this move. Cooldown has also been slightly reduced.
    • The fairies from Timmy's neutral special now face the opponent regardless of which direction Timmy himself is facing.
    • Classic Timmy's down special and Super Special can now be used in the air. Cooldown has also been slightly reduced.
    • Classic Timmy can now jump from his Roll Dodge.
    • Classic Timmy can perform aerial combos easier by maintaining vertical velocity while attacking.
    • Classic Timmy now has a Super Special voice line.
    • Classic Timmy's jump kick now throws him upwards, and allows him to fall faster when the animation ends.
  • Audio, Balance, and Visual changes made to Otis.
    • Otis's Super Special has received updated sprites with different coloring and texture. They are also now animated.
    • Otis's jump kick now has slightly more upward momentum. It has increased hitstun and knockback as well.
    • Otis now has a cowbell sound effect when his Bull Rush is ready to be used.
    • Slightly increased Otis's speed.
    • Otis can now kick while blocking.
    • Otis's second aerial punch no longer turns back around to face the opponent on miss.
    • Otis's third aerial punch now misses less.
    • Otis can now cancel into his Bull Rush from his standing kick. Doing this twice will put the Bull Rush under a two second cooldown.
    • Performing a normal Bull Rush twice will yield a one second cooldown.
    • Otis now has a Super Special voice line.
  • Balance, Visual, and Minor Moveset changes made to Rico.
    • Rico's projectile system has been reworked. Holding the Special button now displays three directional options for projectiles. The options are different when in the air or on the ground. Press a directional button (Up, Down, Left, Right) to use the corresponding projectile.  There are also new corresponding sound effects.
    • A new projectile, the Molotov, has been added. It is an aerial projectile that corves downward and applies additional burning damage.
    • Rico now gains +1 Berserk if he puts the opponent in a knockdown state.
    • The damage dealt by Rico's third punch has been reduced. The slowdown effect and hitstun has also been reduced.
    • Rico can now use his jump kick twice in the air before landing.
    • Some effects have been changed to reflect the Alternate Color selected.
    • Rico can now evade cancel out of his Jump Kick.
    • Rico can now cancel into his first punch or third punch (hold the Down button) from his jump kick, down punch, or aerial specials.
    • Rico's jump kick and punch combo now have new sound effects.
    • Rico now passively charges his Super Special meter while blocking. His down punch now expends 5% of his Super Special meter.
    • Rico's Berserk Missiles are now more accurate from shorter distances.
    • Rico's Super Special now has a new visual effect when hit.
    • Rico can now slow down his forward momentum and increase his falling speed by holding the Down button while using his third punch or jump kick.
  • Audio, Balance, and Visual changes made to Danny Phantom.
    • Danny's down special is now animated, and has a faded edge to appear more natural.
    • On win, Danny now opens a portal taking the losing fighter to the Ghost Zone.
    • Danny now has a variety of voice lines to accompany his moves, as well as taunt lines when finishing a combo.
    • Danny now has a Super Special voice line.
    • Danny's standing kick has been adjusted. It now knocks opponents upwards, Danny lunges forward slightly when its triggered, and landing it pushes him back slightly. This makes it a better combo starter and spacing tool.
    • Danny's neutral special is now faster, and can hit cleaner, making it easier to cancel into and keep up combos.
    • Danny's neutral special now deals slight melee damage in a similar fashion to Plankton's bucket toss and Bessie's neutral special; deals a small amount of additional damage and landing it can extend the hitstun.
    • Danny's acceleration and deceleration have been increased.
    • Wraith Rush can now be triggered at all times as forward evade. It also has a larger hurtbox.
    • Danny's first two punches now have him lunging forward slightly, and can be cancelled into each other easier.
    • Danny's third punch can be triggered as a down punch/block punch.
    • Danny's down grab is now triggered by Back + Punch.
    • Danny's first punch can now be triggered while in the air.
  • Audio and Minor Moveset changes made to Aang.
    • Replaced Aang's standing kick with his punch combo.
    • Aang's new punch combo features a new heavy punch, with additional punches to be added in a future update.
    • Aang's old standing kick is now triggered by Down + Back + Kick. It is faster, and launches enemies higher to better combo into Aang's strong punch combo.
    • Fire Roundhouse is now Down + Forward + Kick.
    • Aang can now use his Elemental Special while in the air.
    • Aang's aerial special has been reworked. It is now triggered by pressing Down + Special while in the air. There are new sound effects for projectiles, and on hit. The animation is also now much faster.
    • Aang's Air projectile curves slightly upwards now.
    • Aang's Water projectile curves slightly downwards now, and has new sound effects.
    • Aang now has a Super Special voice line.
  • Audio and Minor Moveset changes made to King Julien.
    • King Julien's first punch has been made his standing kick. The first punch has been replaced with a new move that has less horizontal range, but has a much taller hurtbox. Both moves are now much faster.
    • King Julien's old standing kick is now his down kick.
    • Kick Julien's dash kick has been changed to his back aerial kick. This makes it easier to control.
    • The hurtbox size for King Julien's jump kick is now bigger, and he now falls during it.
    • King Julien can trigger his aerial special on the ground by cancelling out of his jump.
    • King Julien now has win and hurt voice lines.
  • Audio, Visual, and Minor Moveset changes made to Dr. Blowhole.
    • Dr. Blowhole now has a taunt line when finishing a combo.
    • Dr. Blowhole can now cancel into his down kick from his punch.
    • Dr. Blowhole's hurtbox size for his standing kick has been increased, and the move is faster.
    • Dr. Blowhole's down punch has been reworked. It is now a stubby punch that hits upwards. It can be used as quick anti-air or as a way to string combos while an opponent is airborne or being bounced off of a wall.
    • Dr. Blowhole has new jumping and falling animations.
    • Dr. Blowhole now has minor ambient effects when using his scooter.
    • Dr. Blowhole's jump kick has been changed from a spinning animation to one spin that hits much harder.
    • Dr. Blowhole's Super Special can now fly around the stage as a fully-fledged aerial vehicle.
  • Balance and Minor Moveset changes made to Bessie Higgenbottom.
    • Bessie now has a Roll Dodge, similar to Classic Timmy. She can jump from it.
  • Audio, Balance, Visual, and Minor Moveset changes made to Patrick Star.
    • Patrick is now stunned slightly longer when hit while airborne.
    • Patrick's standing kick now hits up to two times (forward and return). Consequently, the damage for the move has been reduced by about half.
    • Patrick's down kick damage has been drastically reduced (around 1/3rd of what it used to be), and has received some visual changes; making it faster and giving it a taller, but giving it a more narrow hitbox.
    • Patrick's jump kick hurtbox size has been widely increased, but the move now deals 70% of the original damage.
    • Patrick's Super Special rock now falls down much faster.
    • Patrick's up special now rises for much longer, and generally feels less awkward.
    • Patrick's neutral aerial punch now controls better.
    • Patrick can now trigger his mirror attack remotely while airborne.
    • Patrick can now cancel into his punch combo from his standing kick.
    • Patrick has a new down aerial special wherein he fires off a powerful star projectile at a downwards angle. The star can bounce off of the stage walls up to two times before disappearing. It costs 10% of Patrick's Super Special meter to trigger.
    • Patrick now has a variety of voice lines to accompany his moves, as well as taunt lines when finishing a combo.
    • Patrick has two new alternate colors.
    • Patrick now has a Super Special voice line.
    • AI now uses Patrick's grabs more often.
  • Balance, Visual, and Minor Moveset changes made to Sheen Estevez.
    • Sheen now has a Flag Strive special. Pressing Down + Forward + Punch will launch Sheen upwards at a diagonal angle. From here, Sheen can cancel into another move, or press the Punch button again to crash downwards into the ground at the same angle. Unlike other special moves Sheen has, this one costs 0 Ultra Meter.
    • The Ultra Variant of Sheen's jump kick now has slowdown and sound effects.
    • Some effects have been changed to reflect the Alternate Color selected.
    • Sheen now has two new alternate colors.
    • Sheen now has a unique victory effect.
    • Sheen how has a Super Special voice line.
  • Audio, Balance, and Visual changes made to Spongebob.
    • Spongebob now plays the classic walking sound effect while walking.
    • Spongebob's jump has been massively changed. Moving left or right during Spongebob's jump will trigger a special Air Dodge wherein he is harder to hit, and can cover more ground.
    • The range of Spongebob's down special has been drastically reduced.
    • Spongebob's deceleration speed has been increased.
    • Spongebob has new taunt lines for finishing a combo.
    • Spongebob now has unique hurt, intro, win, and lose voice lines.
  • Audio, Balance, and Major Moveset changes made to Plankton.
    • Plankton's Voice Lines are now much louder.
    • Plankton's gravity has been reduced slightly.
    • Plankton's aerial special statue now falls much faster. It is also now his down aerial special.
    • Plankton's acceleration and deceleration has been increased slightly.
    • Plankton now has a Super Special voice line.
    • Plankton's neutral special, Chum Bucket Toss, is now his back special. It can also now be done while in the air.
    • Summoning Karen is now Plankton's neutral special.
    • Plankton's forward special now has him throwing out a Record Player that employs a passive effect based on the song it plays. Currently does not play any songs, but will be added in the upcoming patch. Record Player bounces off of the wall, can be thrown while in the air, and has to be destroyed by Plankton's own attacks before being thrown again.
    • Plankton's Super Special now employs his mech suit from Super Brawl 3, striking in a circular motion. Positioning the attack too close will have the move miss and end the Super Special. Landing the attack spawns the tank and carries out the Super Special sequence.
    • Plankton's Block hit threshold has been reduced from 3 to 2.
    • Plankton's normal attacks now yield half the usual amount of Super Special meter to discourage over-reliance on normal attacks.
    • Plankton has a new stubby jump kick. His old jump kick is now his down jump kick. Both can be cancelled into from aerial punch.
    • Plankton now has a down kick. It is slower than the standing kick, but hits harder. It can also be cancelled into from Plankton's standing kick for betetr combo potential.
  • Visual and Minor Moveset changes made to Kitty Katswell.
    • Kitty Katswell's render has been changed to better reflect the show's style.
    • Kitty Katswell's idle animation has been altered to have the eyes looking in the same direction.
    • Kitty's neutral special's hitstun has increased dramatically, and the projectile is now yellow.
    • Kitty can no longer block in the air. INSTEAD, she now has a pounce attack triggered by blocking in the air, or pressing the down button. This attack throws her downwards at an angle, and can hit up to two times-- falling, and on landing.
    • Kitty can now cancel into her standing kick from her neutral special.
    • Kitty's jump kick has been split into a low kick and a high kick. The low kick has less vertical movement, in exchange for thrusting Kitty forward to get in through tight spots.
  • Minor Moveset changes made to Chum Chum.
    • Chum Chum can now use his standing kick by flying upwards at a normal angle (neutral) or slide across the ground for a low hit (down). Each one can be comboed into aerial or ground attacks respectively.
    • Chum Chum can now use his second or third punches in the air.
    • Chum Chum now gains charges similarly to Fanboy when landing attacks on airborne opponents from the ground. His standing kick, as well as his second and third punches, do not require him to be on the ground to gain charges.
    • Chum Chum's neutral special now has minor melee damage when pulled out.
  • Sandy Cheeks is now available as a playable fighter.
    • Sandy Cheeks has slower movement speed, but increased acceleration and deceleration.
    • Sandy can now block and punch while in the air. Using her punches in the air throws her upwards slightly for better aerial control.
    • Sandy's punch combo now has new slowdown and sound effects.
    • Sandy can now double jump.
    • Sandy now has introductory voice lines.
    • Sandy has a new 'Kara' system. While blocking, she blocks additional damage and receives +1 Kara. Once she reaches 3 Kara, a sound effect plays, and her blocking returns to normal until all Kara is expended. Kara is expended by cancelling her punches into each other.
    • Sandy's neutral special is now her down special.
    • Sandy has a new aerial special that sends her flying upwards with a jetpack, dealing damage to everything she hits.
  • Monkey is now available as a playable fighter.
    • Added Recovery and Evade Animations.
    • Monkey's neutral special now does melee damage to opponents that are too close. This serves as a good combo ender.
  • Kyle the Conjurer is now available as a playable fighter.
    • Kyle now has working kicks and punches. He can rapidly cancel them into each other.
    • Kyle now has the Necronomicon following him around in battle for use with future moves.
    • Kyle's neutral special allows him to charge up his Super Special meter, which will later be used to cast spells.
    • Kyle's jump kick expends 10% of his Super Special meter to teleport a short distance with minor invulnerability.
  • Audio and Minor Moveset changes made to Wubbzy.
    • Wubbzy can now only perform his jump kick twice in a row before receiving a cooldown.
    • Wubbzy has a new down special in which he jumps into Widget's car and rushes forward. He ends the move from above the car, which positions him over most fighters and can be used to go straight into aerial attacks.
    • Wubbzy's Submarine now gains cracks when it collides with the floor. This resets when its thrown down. If the submarine has too many cracks, it will break completely and must be thrown down again before it can continue to be used.
    • Wubbzy has new hurt, blocking, and taunt voice lines.
  • Visual and Minor Moveset changes made to Dark Danny.
    • Dark Danny's animations have been updated. He now features a new Idle, Walk, Jump, Fall, Intro, Hurt, and Evade animations.
    • Dark Danny's neutral special is now his down special. This can be used while in the air, or blocking. Triggering it while the block hit animation is playing will trigger an immediate grab.
    • Dark Danny's movement speed has been increased, but his acceleration has been decreased. This creates a playstyle focused around building up speed. He can gain a significant amount of ground by using his forward ground evade.
    • Dark Danny's forward aerial evade is now an attack wherein he flies across the stage and deals damage on contact.
  • Black Cuervo is now available as a playable fighter.
  • Minor Moveset changes made to Punching Bag.
    • The hurtbox for Punching Bag's up melee attack has been increased.
    • Punching Bag now has a standing kick that swipes across the stage and hits up to two times: forward an on return.
    • Punching Bag's neutral special now throws a breakable vase at the opponent.

Stage Changes

  • Fairy World receives minor changes.
    • Jorgen Von Strangle now appears in the background.
    • Shirley now appears if both Timmy and Jimmy are selected.
    • New song added: 'Fairy World' from Nicktoons Nitro.
  • Wasteland receives minor changes.
    • New song added: 'Four Nations' from Nicktoons Nitro.
  • Jellyfish Fields receives minor changes.
    • Backgrounds have been upscaled using AI.
    • New songs added: 'Jellyfish Fields' as an original theme, and other classic Spongebob tracks.
  • Carnival receives minor changes.
    • Shirley now appears if both Timmy and Jimmy are selected.
    • New song added: 'Carnival' as an original theme.
  • House of Pain receives minor changes.
    • New songs added: 'House of Pain' as an original theme, two songs from Block Party, and two songs from the show.
  • Zeenu recieves minor changes.
    • New songs added: 'House of Pain' as an original theme, two songs from Block Party, and two songs from the show.
  • Sandy's Treedome receives minor changes.
    • Volume of the 'Mavericks' song has been increased.
  • Forgotten Temple receives minor changes.
    • Backgrounds have been upscaled using AI.
    • Nesmith now appears in the background if Sheen Estevez is selected.
    • New songs added: 'Forgotten Temple', 'Login Theme', and 'Band Room' from Monkey Quest.
  • Baseball Field receives minor changes.
    • Backgrounds have been upscaled using AI.
    • Baseball Field main theme is much louder.
    • New song added: 'Retroland' from Nicktoons Nitro.
  • Krusty Krab Alley receives minor changes.
    • Backgrounds have been upscaled using AI.
  • Mermalair is now available as a selectable stage.
    • As a result, subsequent Veteran Stages have been rearranged on the Stage Selection Menu.
  • Hall of Heroes receives minor changes.
    • Shirley now appears if both Timmy and Jimmy are selected.
  • NYC Subway receives minor changes.
    • Added additional shading to the top of the stage.
    • Changed the rate at which the background moves.
    • New songs added: 'Mutants on Broadway!' from Shredder's Revenge, and the TMNT theme from Block Party.
  • Slavesdale receives minor changes.
    • Minor visual changes to the Shrimp Cart.
    • Shirley now appears if both Timmy and Jimmy are selected.
  • Into the Darkness is now available as a selectable stage.
    • As a side note: Into the Darkness has issues displaying and playing music. Will be fixed in an upcoming patch.
  • Control Brain Trial receives minor changes.
    • New song added: 'Irken City' from Nicktoons Nitro.
  • Dib's House receives minor changes.
    • New song added: 'Irken City' from Nicktoons Nitro.
  • Miracle City is now available as a selectable stage.
    • As a side note: Miracle City is still very much unfinished.
  • Mawgu Lair receives minor changes.
    • Backgrounds have been upscaled using AI.

Tournament Mode Changes

  • Boss Battle changes made to King Neptune.
    • King Neptune now has an introductory line.
    • Mindy now appears in the background of Neptune's first phase, and leaves to become an attack in the second phase.
    • If King Neptune misses his Trident Attack in the first phase, he enters a confused state in-which he is vulnerable. Attacking him in this state deals additional damage, and opens him up for further combos. This makes the pattern of attack much easier.
    • The second phase of Neptune's battle now features slower trident lasers, with a minor indicator of where they will strike.
    • King Neptune uses the Trident Laser attack in his second phase slightly less often.
    • King Neptune's HP has been reduced by 325 on all difficulties.
  • Boss Battle changes made to Vortian Santa Suit.
    • Vortian Suit Santa now has an introductory line, as well as hurt lines.
  • Several changes made to the Campaign Mode.
    • Mort now appears as a Companion to Rico in the final stage of the 'Super Brawl' Campaign.
    • Campaigns are now split between Season 1 and Season 2. Entries have been added for future Season 1 Campaigns.
    • 'Xmas Day Disaster' Campaign has been temporarily removed. It will return with several changes as a Season 2 Campaign in a November Update.
    • A Prologue has been added to the Campaign menu.

Bug Fixes

  • Fixed a bug where Rico can get stuck while using the Art of Rage.
  • Fixed a bug where Danny keeps switching directions after cancelling his grab into Ghost Wail.
  • Fixed a bug where certain effects would continue to be active and deal damage while game was paused.
  • Fixed a bug where it was possible to hit an opponent in the same frame they grabbed you and interrupt the animation.
  • Fixed a bug where the NYC Subway stage background would have seams depending on the camera angle.

Files

Super Brawl Showdown! (0.2.5) (Mac).zip 1 GB
Aug 05, 2023
Super Brawl Showdown! (0.2.5) (Linux).zip 901 MB
Aug 05, 2023
Super Brawl Showdown! (0.2.5) (Windows).zip 906 MB
Aug 05, 2023

Get Super Brawl Showdown!

Comments

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i am having trouble downloading the new version, any suggestions?

what issues are you having? what platform?

I am trying to download the windows version and its keeps canceling. I tryed downloading it on different devices with the same results.

i had a similar issue. disabling windows defender might help, but really what worked for me was using this ( https://www.speedguide.net/downloads.php ) to fix my internet connection. try and see if either of those options works.